Mobile Ready

aWsed sab

sdf sdfdfsdfs f

Author prime
Updated 2/23/2026
1 Likes
24 Views
0 Downloads

Script Source

local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/73n6p/DeltaHub/main/Source.lua"))() -- Using a mobile-friendly base
local Window = Library:CreateWindow("SAB BRAINROT V3", "Mobile Optimized", 10010)

-- [[ TABS ]] --
local MainTab = Window:CreateTab("Auto-Farm")
local FinderTab = Window:CreateTab("Server Finder")
local VisualTab = Window:CreateTab("ESP / Visuals")
local SettingsTab = Window:CreateTab("Settings")

-- [[ 1. AUTO-FARM SECTION ]] --
MainTab:CreateToggle("Auto-Steal Brainrots", function(state)
    _G.AutoSteal = state
    while _G.AutoSteal do
        task.wait(0.1)
        for _, v in pairs(game.Workspace:GetDescendants()) do
            if v.Name == "Brainrot" and v:FindFirstChild("TouchInterest") then
                firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v, 0)
                firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v, 1)
            end
        end
    end
end)

MainTab:CreateSlider("WalkSpeed", 16, 200, 50, function(value)
    game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
end)

-- [[ 2. SERVER FINDER SECTION ]] --
FinderTab:CreateButton("Find Dry Server (Low Players)", function()
    local Http = game:GetService("HttpService")
    local TPS = game:GetService("TeleportService")
    local Servers = Http:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100"))
    for _, s in pairs(Servers.data) do
        if s.playing < 4 and s.id ~= game.JobId then
            TPS:TeleportToPlaceInstance(game.PlaceId, s.id)
        end
    end
end)

FinderTab:CreateButton("Find Pro Server (Max Players)", function()
    local Http = game:GetService("HttpService")
    local TPS = game:GetService("TeleportService")
    local Servers = Http:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Desc&limit=100"))
    for _, s in pairs(Servers.data) do
        if s.playing > (s.maxPlayers - 2) and s.id ~= game.JobId then
            TPS:TeleportToPlaceInstance(game.PlaceId, s.id)
        end
    end
end)

-- [[ 3. ESP SECTION ]] --
local GodItems = {"Matteo", "Coco Elefanto", "Strawberry Elephant", "Secret", "God"}

VisualTab:CreateToggle("ESP: All Brainrots", function(state)
    _G.ESP = state
    if not state then
        for _, v in pairs(game.Workspace:GetDescendants()) do
            if v:FindFirstChild("SAB_Highlight") then v.SAB_Highlight:Destroy() end
        end
    end
end)

VisualTab:CreateToggle("ESP: God-Tier Only", function(state)
    _G.GodESP = state
end)

-- Background ESP Logic
task.spawn(function()
    while true do
        task.wait(1)
        if _G.ESP or _G.GodESP then
            for _, v in pairs(game.Workspace:GetDescendants()) do
                if v.Name == "Brainrot" and not v:FindFirstChild("SAB_Highlight") then
                    local isGod = false
                    for _, name in pairs(GodItems) do
                        if v:FindFirstChild("NameTag") and v.NameTag.Text:find(name) then isGod = true end
                    end
                    
                    if _G.GodESP and isGod then
                        local h = Instance.new("Highlight", v)
                        h.Name = "SAB_Highlight"
                        h.FillColor = Color3.fromRGB(255, 215, 0) -- Gold for Gods
                    elseif _G.ESP and not _G.GodESP then
                        local h = Instance.new("Highlight", v)
                        h.Name = "SAB_Highlight"
                        h.FillColor = Color3.fromRGB(255, 0, 0)
                    end
                end
            end
        end
    end
end)

-- [[ 4. SETTINGS ]] --
SettingsTab:CreateButton("Destroy UI", function()
    game.CoreGui.SAB_Hub:Destroy()
end)

SettingsTab:CreateButton("Rejoin Current Server", function()
    game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId)
end)

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